Rollercoaster Tycoon Ios

Feb 21, 2017  ‎Create, customize and rule your theme park kingdom in RollerCoaster Tycoon® Touch™. 'Easily the best RollerCoaster Tycoon experience since RollerCoaster Tycoon 3 was released back in 2004.' GAMEZEBO Building, customizing and sharing your. Rollercoaster Tycoon, the beloved theme park sim series that started it all. Build, design, ride and manage your very own theme park.

RollerCoaster Tycoon Classic
Developer(s)Origin8 Technologies
Publisher(s)Atari
Producer(s)Laurence McDonald
Designer(s)Chris Sawyer
Programmer(s)Steve Clark
Jason Austin
Chris Sawyer
Artist(s)Simon Foster
Laurence McDonald
Composer(s)Allister Brimble
SeriesRollerCoaster Tycoon
Platform(s)iOS, Android, Microsoft Windows, macOS
ReleaseiOS, AndroidMicrosoft Windows, macOS
  • WW: September 28, 2017
Genre(s)Construction and management simulation
Mode(s)Single-player

RollerCoaster Tycoon Classic is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game combines features that were first seen in RollerCoaster Tycoon and RollerCoaster Tycoon 2, which were both amusement park management simulators created by Chris Sawyer for the PC. The game was released worldwide for iOS and Android in December 2016, while a version for Microsoft Windows and macOS was released in September 2017.

Gameplay[edit]

Classic implements the same gameplay as the first two games in the RollerCoaster Tycoon series. Played from an isometric view, players are tasked with building or revitalizing an amusement park by adding rides, attractions, facilities, paths, landscaping, and staff to manage the park. In particular, the game allows players to plan out a wide array of custom roller coasters and other rides using tracks, such as log flumes and go-karts. The player also must manage the park's finances to make sure they bring in sufficient revenues from guests to cover the cost of running the park and installing new features.

Development[edit]

Chris Sawyer had developed the original RollerCoaster Tycoon and its sequel RollerCoaster Tycoon 2, which released respectively in 1999 and 2002. The games had come out of his work developing a sequel to Transport Tycoon, which he released in 1994.[1] Sawyer allowed Frontier Developments to develop RollerCoaster Tycoon 3 while he worked on Locomotion, a 2004 spiritual successor to Transport Tycoon.[1] Following this release, Sawyer had appeared to disappear from the games industry; according to Sawyer in a 2016 interview, he took this absence in part over the legal difficulties he had over securing unpaid royalties from Atari, whom had acquired the rights to publish the RollerCoaster Tycoon series through Infogrames' purchase of Hasbro Interactive. He also stated that he was disappointed with the state of video games during this period which focused too much on violence.[1]

Sawyer re-emerged in 2010 with the opening of 31X Ltd. a holding company for his Transport Tycoonintellectual property. However, he saw there was interest in a mobile version of this game, and took 31X in a direction towards mobile development.[2] In 2013, he announced the mobile version of Transport Tycoon, developed with Origin8. With Origin8's help, Sawyer was able to convert the original Transport Tycoon code from a form that relied heavily on assembly code to transfer it into a more portable form.[1] The title was released in late 2013. He considered the mobile release of Transport Tycoon a success, and that Origin8 was willing to continue to help port RollerCoaster Tycoon into a similar mobile format. Sawyer also recognized that there was a demand for a game that used the more simple controls and graphics offered in the original Tycoon games, which worked well for mobile and touch-screen devices.[1]

In March 2016, Sawyer affirmed he had started work on RollerCoaster Tycoon Classic with Origin8, to be released for mobile devices.[1] As with the rework of Transport Tycoon, this required Sawyer and Origin8 to rework the assembly code from RollerCoaster Tycoon 2 into C. They were also able to add new elements to the game during this period.[3]

The game was released for both Android and iOS devices on December 22, 2016.[4][5] On that same day, Sawyer released a statement explaining his reason for developing the game: 'It was my long term ambition to bring the classic game to modern touch screen devices as its visual style and tactile nature are so well suited to smartphones and tablets.' Meanwhile, the CEO of Atari stated that the game should appeal to both long-time fans, as well as new players.[6]

A Microsoft Windows and macOS port of the game was released on September 28, 2017.[7][8]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 90/100[9]
Review score
PublicationScore
TouchArcadeiOS: [10]

Bob Fekete of iDigitalTimes praised the game for faithfully porting the original games on mobile devices for a low price tag, but criticized the game's 'cramped' feel and occasionally low framerates.[11]

References[edit]

  1. ^ abcdefYin-Poole, Wesley (March 3, 2016). 'A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon'. Retrieved April 3, 2016.
  2. ^Rose, Mike (July 19, 2013). 'Chris Sawyer on his reentry back into video games'. Gamasutra. Retrieved September 28, 2017.
  3. ^Zarrouk, Alexander (July 15, 2016). 'Chris Sawyer Interview anlässlich der Eröffnung von Klugheim im Phanatasialand - TALK ABOUT GAMES' (in German). Retrieved July 24, 2016.
  4. ^Souppouris, Aaron (December 22, 2016). 'Classic 'RollerCoaster Tycoon' comes to iOS and Android'. Engadget. Retrieved December 22, 2016.
  5. ^Sarkar, Samit (December 22, 2016). 'First two RollerCoaster Tycoon games arrive on Android, iOS'. Polygon. Retrieved December 22, 2016.
  6. ^Moscaritolo, Angela (December 22, 2016). 'RollerCoaster Tycoon Classic Arrives on iOS, Android'. PCMAG. Retrieved December 23, 2016.
  7. ^Devore, Jordan (September 27, 2017). 'RollerCoaster Tycoon Classic is sliding onto Steam'. Destructoid. Retrieved September 27, 2017.
  8. ^Yin-Poole, Wesley (September 28, 2017). 'RollerCoaster Tycoon Classic launches on Steam'. Eurogamer. Retrieved September 28, 2017.
  9. ^'RollerCoaster Tycoon Classic for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved February 22, 2017.
  10. ^Ford, Eric (January 3, 2017). ''RollerCoaster Tycoon Classic' Review – The Perfect Classic Ride'. TouchArcade. Retrieved October 5, 2018.
  11. ^Fekete, Bob (December 27, 2016). ''RollerCoaster Tycoon Classic' Review: Wonderful Nostalgia To Go'. iDigitalTimes.com. Retrieved December 31, 2016.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=RollerCoaster_Tycoon_Classic&oldid=880733927'

RollerCoaster Tycoon Classic

RollerCoaster Tycoon® Classic™ is a new RCT experience, combining the best features from two of the most successful and beloved RCT games in the series’ history – RollerCoaster Tycoon® and RollerCoaster Tycoon® 2. Create and run amazing parks complete with the most outrageous rides imaginable. RCT Classic includes a mixture of authentic playability, depth of gameplay and unique graphical style of Chris Sawyer’s original best-selling RollerCoaster Tycoon® Games, now enhanced for for PC, Mac and handheld devices. Packed with content, players can enjoy designing and building roller coasters and rides, landscaping parks and managing the staff and finances to keep their guests happy and the money flowing in. Can you become the next RollerCoaster Tycoon?

features

Rollercoaster
  • The Original RollerCoaster Sim: Experience all the fun from the original RollerCoaster Tycoon® and RollerCoaster Tycoon® 2 games, with a new app that combines the best elements of both classic titles.
  • Coaster Construction: Create incredible roller coasters – Quickly build a pre-made design or use the intuitive piece-by-piece building tools to design and theme your own unique rides.
  • Park Designer: Keep your guests happy by building gentle or wild rides, food and drink stalls, water rides, and even transport rides to take them around the park; Customize your park by building scenery, fine-tuning the landscape, and routing the footpaths.
  • Park Management: Run your park’s marketing and finances to make a profit while attracting more guests; Organize your staff to keep the park running well and looking its best.
  • Exciting Environments: Build the ultimate theme park in a variety of challenging environments, from the tranquility of Forest Frontiers to the bustling commerce of Megaworld Park.
  • Park Scenarios:Progress through 95 classic park scenarios from RollerCoaster Tycoon® and RollerCoaster Tycoon® 2.
  • Authentic Gameplay: Classic-style characterful isometric graphics and original amusement park music and sound effects.
  • Includes hundreds of types of roller coasters and rides, and dozens of different shops, stalls, and facilities.

system requirements

iOS –

Requires iOS 7.0 or later.
Compatible with iPhone, iPad, and iPod touch.

Android –

Minimum OS 4.0.3, resolution 960×640.
Available only on GooglePlay.

Rollercoaster tycoon ios download

MINIMUM

    • OS: Windows 7
    • Processor: Intel 2.16Ghz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2
    • Storage: 360 MB available space

RECOMMENDED:

    • OS: Windows 10
    • Processor: Intel 2.4Ghz+ or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space

©2016 Atari and the Atari logo are registered trademarks of Atari Interactive, Inc. Developed by Origin8 Technologies LTD. Roller Coaster Tycoon ® Classic © Chris Sawyer 1999-2016. All Rights Reserved. Originally created for the PC as Roller Coaster Tycoon ® 2 by Chris Sawyer. Roller Coaster Tycoon ® is a registered trademark of Chris Sawyer. All other trademarks are the property of their respective owners.

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General Information

  • Genre: Simulation, Strategy, Premium
  • Developer: Origin8
  • Release Date: Dec 22, 2016
  • Modes: Single-player
  • Languages: English, French, Italian, German, Spanish

Recent News

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