Negative G Force Rollercoaster Tycoon

Negative g-force is the opposite force - an upward force being exerted on the body. This force gives riders the feeling of weightlessness or being lifted out of their seats. Negative Gs are usually experienced when a coaster train crests a hill. Also known as airtime. Lateral g-force is the sideways force exerted on the body. This force makes.

There are still more than enough fans of this franchise who have high hopes for this game, so I can say we all sincerely hope these issues will be addressed in the next update(s). It's not too late to turn this decent game into a wonderful game!

Highest G-force Roller Coaster


Coaster builder:
Negative
  • The delete button for coaster trains (the 'bin icon' for adding and/or removing train cars) doesn't work. Only the delete key (on the keyboard) allows you to make coaster trains shorter.
  • The speed marks indicating the exact speed of the coaster train (accessible from the Test tab) do not appear over the coaster tracks.
  • Accelerator coaster: the 'Top hat left' specialty piece can not be built, as it always displays an 'invalid location'.
  • The sound is missing on all additional coaster trains (sounds for wind, screaming, etc.). The sound does work for the first coaster train, but second, third, etc. coaster trains don't have any sound whatsoever.
  • Flying coaster: peeps leave the coaster cars before the restraints have opened up.
  • The exits of the following coaster stations are not properly aligned to the station building: Dive coaster - skeleton station / Accelerator coaster - standard stations 01 and 03 / Spinning coaster - SciFi station.
  • The restraints of the following coasters don't open and close when peeps enter and leave the coaster trains: Looping coaster, Wooden coaster, Hyper coaster, Dive coaster, Inverted coaster, Floorless coaster, Accelerator coaster and the Wing coaster.

Flat rides:

  • All flat rides: it often occurs that the sounds belonging to the roller coasters are clearly audible when making use of the ride cameras of the flat rides. The sound of all flat rides is also desynchronised with the actual movements of the ride if the game has been sped up.
  • Montgolfières: the exit of this ride isn't properly aligned, as it's not possible to build paths from this at an angle of 90 degrees when the 'align tool' has been enabled.
  • Spacewars + Rings of saturn + Zero-G force: the glass textures of these rides are supposed to be transparent.

General:
Negative
  • The SciFi paths (both the regular path and the queue) regularly display a texture glitch when multiple buildings and rides have been built alongside the path. It usually seems to occur with the exits and entrances of rides and with path crossings. The railings of the SciFi paths (both the regular path and the queue) also don't contain any glass and animations when corners have been built See the screenshots:

RCTW_2017-04-30_04-12-25.jpgRCTW_2017-04-30_04-13-14.jpg
  • The 'Depth of field' graphical option doesn't work properly, as it turns the entire screen blurry if it has been set to either low, medium or high.
  • The rotating options (1,2,3 and 4) remain visible in the lower right corner of the screen when the HUD has been turned off and on again.
  • Janitors freeze for several seconds when they're emptying a bin.
  • The 'Juna' alien entertainer doesn't have a (visible) mouth, whereas her statue does show a mouth.
  • The 'Memory Lane' souvenir shop does not work, as peeps do not enter the building and the souvenirs are not being sold.