Rollercoaster Tycoon Written In Assembly

  1. Roller Coaster Tycoon Classics
  2. Roller Coaster Tycoon Written In Assembly 2017
Hi all...
I know RCT2 is 12 years old now, but from what I gather there is still a reasonably large proportion of fans who still play the game. I prefer it over RCT3 and spent hundreds (probably thousands) of hours playing the game.
It's great to see the game on Steam - I'm going to buy it before January 2nd as it's on sale (woop!) and then my Steam friends can see how many hours I play the game (good or bad, you decide )
To the point though - it would be great to see Steam Workshop for the game - it could have the potential to drive sales for it too. I've no idea if there are costs involved with Steam to actually give a game workshop capabilities, but an update (even with some new DLC like Microsoft did with Age of Empires II) would be epic.
What's everybody else's thoughts? Perhaps the game has had it's time, or would workshop capabilities give it another spurt of life?

Roller Coaster Tycoon Classics

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Roller Coaster Tycoon Written In Assembly 2017

Oct 07, 2018  According to his website, RollerCoaster Tycoon was written and compiled using MS Macro Assembler V6.11c, MS Visual C V5, MS DirectX 5 SDK, plus assorted custom-written tools. The graphics were created using a variety of 3D modelling, rendering, and paint packages, including Lightwave V5.6, Raydream Studio V5, DeBabelizer Pro 4.5, Photoshop 5.5, Paint Shop Pro V5, Deluxe Paint 2E, Pro.