Rollercoaster Tycoon Block Brakes

To activate these cheats in RollerCoaster Tycoon 3, rename a peep to the name in bold before each description. Cheats are listed by version; newer versions (listed first) include all of the cheat codes below them.

You can also print a printer-friendly version of these cheats, with all of the cheats condensed onto one page, by clicking on the 'Print Cheat Sheet' button.

RCT3: Wild! Cheats Top

Dec 28, 2004 RollerCoaster Tycoon 2 - Hints/Tips Roller Coaster Tycoon 2 FAQ/Hints and tips version 1.1 by Vlada Peric (Gallavant) Contents: 1. For a safer ride use block brakes. For unsafe rides. Mar 30, 2016  Not the friction brake, but the brake block, the one that allows you to have another train on the car. Every time I use it just before the station, the test run tells me that the train stalls when it hits that part. How do I get the train to actually pass the test run with these?

Rabbit

Animals Constantly Breed - Should make your animals reproduce very quickly, like rabbits.

Alvin Swazonegger

Allow Large Billboard Movies

RCT3: Soaked! Cheats Top

Mornington Crescent

This allows building shops etc. underground (use SHIFT to lower an object's position until it is say, level with an underground path).

David Walsh

This allows removal of the user interface (ie all the icons, menus etc) using CTRL+U once the cheat is active. This is great for taking screen shots. Press CTRL+U again to get the user interface back.

M Brookes

Enables you can place wall pieces and other scenery items on the edge of path tiles.

Alistair Lindsay

Alters the speed at which some sound effects are played at pause, fast and fastest.

Rick Griffiths

Changes the inside of a tunnel from rubble to sharks on both sides, the ceiling and the floor.

v1a Beta Patch (for Original RCT3) Cheats Top

Andrew Thomas

Decreases track friction, which can make coasters go faster along their tracks

David Braben

Disable the Lift Chain Speed & Launch Speed limits. Normally, you are not permitted over a set speed limit. Usage: Select a coaster. Select 'Operating Mode'. You must have 'Powered Launch' selected to alter the Launch Speed.

Andrew Gillett

Unknown effect. (On the first Career mission, this code will double the value rating of your park - which will complete your first mission objective) (On other tested missions, it seems to possibly cause a slight increase in park value too)

Original RCT3 Cheats Top

John D Rockefeller

Increase your money by 1,000

Chris Sawyer

Cheer (Lp) - All guests applaud you & jump into the air

Mouse

All guests stand around looking down at the ground (are they looking for mice between their feet?)

Guido Fawkes

Enables the 'Advanced firework editor'. Usage: Scenery -> Firework Mixmaster -> Fireworks Displays -> Add firework display -> Advanced firework editor

Atari

Cheer (Fade) - All guests applaud you

James Hunt

You are given a buggy vehicle to ride in - exit coastercam and delete as scenery when done

D Lean

Open the 'Flying Camera' routes editor (also available through Ctrl + Shift + 0 without using cheat)

Rollercoaster Tycoon Block Brakes 2

A Hitchcock

Hitchcock - not sure what this does (could be related to the birds like Alfred's movie)

PhotoStory

Unknown

ATITech

Every Person (both guests & staff) move super fast, though the game time passes at normal speed (rides & coasters do not speed up) (Expires after 20 seconds)

Make Me Sick

All guests become Sick and vomit immediately

Jonny Watts

PeepCam (see the world through the eyes of the guest who you just renamed)

John Wardley

Coaster Heights (ride & coaster tracks can be built without height limitations)

Frontier

Unbreakable (Buildings/Rides/Coasters do not break down any longer)

Jon Roach

Ride All Rides (make all guests ride every park ride before leaving the park) OR it may just make guests ignore their nausea rating

Sam Denney

Ride All Coasters (make all guests ride every park coaster before leaving the park) OR it may just make guests ignore their nausea rating

Atomic

Big Explosion - never saw a noticable effect on this one (assume it makes certain buildings, rides, or coasters explode OR could have some effect on the Fireworks)

Turbo

Saturday, July 4, 2009 2:09 PM
Rollercoaster Tycoon Block Brakes

How do all of you use them? I know how blocks work in reality, but does anyone have problems with them in the game? Also, can a lift hill count as 2 blocks in the game (I've seen it done in real life)?

Fun

Saturday, July 4, 2009 2:54 PM

Often times I make my final brake runs with several block brakes (alternating with a regular brake in between each section), in order to advance the trains as far up as possible before having to stop because the next block is occupied. I'm not sure if it actually increases capacity, but I would imagine having the next train as close to the station as possible does save on time spent waiting for the next train to load.

Vater

Saturday, July 4, 2009 6:12 PM

One thing that annoys me about the block brakes is the fact that they act as a trim. When I add one in the middle of the layout, sometimes trains won't be able to complete the course even though they would if the brake were not there. In other words, I wish there was a way to turn them off and only have them engage when necessary.

Daniel Smith

Saturday, July 4, 2009 10:32 PM

The thing I don't like is all the block breaks low the train to 4 mph, so yeah that MCBR better be high up off the group, so the train can regain its speed back.

I use block breaks though out my layouts, MCBR, and a few along the final break run. Just to add up to four or five trains.

Juggalotus

Tuesday, July 7, 2009 2:20 PM

Vater said:
One thing that annoys me about the block brakes is the fact that they act as a trim. When I add one in the middle of the layout, sometimes trains won't be able to complete the course even though they would if the brake were not there. In other words, I wish there was a way to turn them off and only have them engage when necessary.

Wouldn't that violate a rule of a block brake though? The block needs to be located at a position that if the train is brought to a complete stop, it can still complete the course (hence Raptor's MCB being 70 feet in the air). So because your trains can't complete the course after being slowed by the block, that is a failure of a block.

Vater

Tuesday, July 7, 2009 2:55 PM

Yeah, you're right...not sure what I was thinking. Although it still bugs me that the brake slows the train down. If the block ahead is clear, the brake shouldn't engage at all. Or, you should be able to set the speed on it the way you would any other brake section. That way it can act as a block brake or a trim, or both.

Last edited by Vater, Tuesday, July 7, 2009 2:57 PM

Touchdown

Tuesday, July 7, 2009 3:23 PM

I just make sure my block is so high that the train is moving pretty slow through it anyway, that way not much speed gets sucked off.

Besides in the real world, how many block breaks are not used as trims anyways? Bet you can only count them on one hand.

Last edited by Touchdown, Tuesday, July 7, 2009 3:23 PM

Juggalotus

Thursday, July 9, 2009 2:54 PM

^^ - now that I agree with. It would have been nice to have an 'off' setting so that it wouldn't engage unless the block ahead was full.

HeyIsntThatRob?

Thursday, July 9, 2009 7:21 PM

Yeah, I set my block brake up high as well. I also place enough block brakes before the station so that the total number of trains can be stopped at the end of the ride and not on the course, even with wild mouse coasters and such. Yeah, I'm weird.

BTW the block brake speed can be readjusted in RCT3.

~Rob

Turbo

Tuesday, August 4, 2009 11:13 AM

I tend to do it the same way - with alt. track stacked at the end (although it stacks my loadtimes). I guess my question was how to change it from a trim that is always activated, even after the next block is clear - but it seems it is a game flaw, because you are all expressing the same situation that I have described.

ApolloAndy

Friday, October 9, 2009 1:14 PM

I just use the 'gentle slope up to level slope with a lift' (top of lift hill) piece as my block brakes. They won't touch the train unless the block ahead isn't empty.

Kick The Sky

Friday, October 9, 2009 2:40 PM

and they will pull your train over the hill if they do get stopped :) I use cheater blocks in all my wood coaster designs in RCT2.

Lord Gonchar

Friday, October 9, 2009 2:46 PM

Damn you kids and your cheater blocks!

a_hoffman50

Saturday, October 10, 2009 12:59 AM

I always feel dirty doing that. I feel like I am really cheating the system.

Kick The Sky

Saturday, October 10, 2009 7:31 AM

I'm a dirty, chain block whore :)

delan

Thursday, November 12, 2009 5:28 PM

On my coasters with block brakes I have trains speed through at 25-30 mph. If your train is going at a fast enough speed on the MCBR it should not slow to 4mph....at least that's how I remember it. I haven't played RCT2 in 3 years.

ApolloAndy

Thursday, February 11, 2010 10:56 AM

If it doesn't slow it to 4 MPH, then it probably won't stop the train in the event it needs to and...people will die!!!

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